// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_AURA_TEST_TEST_WINDOWS_H_
#define UI_AURA_TEST_TEST_WINDOWS_H_

#include <string>

#include "base/compiler_specific.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/wm/public/window_types.h"

namespace aura {
namespace test {

    Window* CreateTestWindowWithId(int id, Window* parent);
    Window* CreateTestWindowWithBounds(const gfx::Rect& bounds, Window* parent);
    Window* CreateTestWindow(SkColor color,
        int id,
        const gfx::Rect& bounds,
        Window* parent);
    Window* CreateTestWindowWithDelegate(WindowDelegate* delegate,
        int id,
        const gfx::Rect& bounds,
        Window* parent);
    Window* CreateTestWindowWithDelegateAndType(WindowDelegate* delegate,
        ui::wm::WindowType type,
        int id,
        const gfx::Rect& bounds,
        Window* parent);

    // Returns true if |upper| is above |lower| in the window stacking order.
    bool WindowIsAbove(Window* upper, Window* lower);

    // Returns true if |upper|'s layer is above |lower|'s layer in the layer
    // stacking order.
    bool LayerIsAbove(Window* upper, Window* lower);

    // Returns a string containing the id of each of the child windows (bottommost
    // first) of |parent|. The format of the string is "id1 id2 id...".
    std::string ChildWindowIDsAsString(aura::Window* parent);

} // namespace test
} // namespace aura

#endif // UI_AURA_TEST_TEST_WINDOWS_H_
